Spline has introduced a long‑requested timeline for animation, enabling creators to precisely control motion with clips, keyframes, and editable curves.

In a brief demo posted on X, the company highlighted how users can now “easily control timing by adjusting clips or make detailed adjustments with keyframes or curves,” showcasing a 23‑second preview of the workflow.

What’s new

The new timeline appears to center around three pillars:

  • Clips: Segment and rearrange animation sequences, making timing changes feel more like video editing in a nonlinear editor.

  • Keyframes: Set exact values at points in time for properties (e.g., position, rotation, scale), allowing for complex motion choreography.

  • Curves: Fine‑tune easing and interpolation on a per‑property basis, giving artists granular control over acceleration, deceleration, and expressive motion dynamics.

In a reply to a creator asking, “Wow since when we have timeline in Spline?” (Ďiv / @DivyanshDesign ↗), the Spline team confirmed the feature is “Brand new ♥️ Shipped two days ago.” That timing suggests the rollout began around September 18.

Why it matters

For many 3D and motion designers, the lack of a robust timeline has been the single biggest gap in Spline’s pipeline. A timeline unlocks:

  • Professional‑grade motion control: Keyframes and curves are foundational for animators used to tools like After Effects, Blender, and Cinema 4D.

  • Faster iteration: Clips make it simpler to re‑time scenes without rebuilding animations.

  • Expressive polish: Curve editing is essential for natural‑feeling motion and nuanced product interactions.

The announcement drew immediate attention from designers who’ve been waiting for deeper animation tooling in Spline.

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